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Tripps

Tripps are generally happy, fun and adventurous, although the “fun” is usually on their terms.Don’t expect to always have a good time with Tripps. They can turn on a dime and what might be fun to them, might look more like a psychedelic nightmare to a human. Think Willy Wonka’s terrifying tunnel song in the original Charlie and the Chocolate Factory.Many cultures have revered Tripps as a quasi-deity of the intoxicated; much like an evening spent taking hallucinogens, spending time with one can also lead to you waking up with some very questionable memories and your wallet, phone and car keys missing.Personality Traits:
- Mischievous
- Charismatic
- Careless
- Generally good-natured
- Imaginative
- Multifaceted
Location: Times Square, New York, USA, 40.7580° N, 73.9855° W

Slimer

Many SOMO maintain similar characteristics throughout their evolutions. This is not the case for Slimer. In base form, they are distracted, playful and curious. As they evolve they appear to age accordingly, becoming bratty, rude and adventurous before ending up haughty, quick to anger and rather self serious.One hypothesis for the change is the fact that there don’t appear to be many Level 3 Slimers. This is thought to have been caused by many Level 1s and 2s wandering off into the sunset only to disappear or evaporate far from water sources. Slimers who do become Level 3s are usually the ones to stay put and focus on bettering themselves. While this might make them successful, it also makes them terribly boring, and naive.But, be warned. Although their appearance might be cute, and their actions silly, Slimer is no pushover when it comes to battling other SOMO. Their water-based body makes them very difficult to attack and they use this to their advantage, especially at higher levels, absorbing extreme damage with a grin on their face.Personality Traits:
- Adventurous
- Friendly
- (At Level 3) Stern
- (At Level 3) Self-serious
- Disorderly
- Forgetful
Location: Grand Parade, Cape Town, South Africa, 33.9249° S, 18.4241° E

Bloomi

Bloomi were once one of the more common SOMO. In recent years they have drastically reduced in number, as their forest homes have been destroyed.Bloomi are typically quiet and well mannered. You might imagine that they would avoid loud and smelly creatures like humans. But, throughout history, many Bloomi have interacted with us. They have inspired many different myths and legends, such as the Kodama in Japan or the Leshy in Eastern Europe.Bloomi are naturally curious and kind natured. They have a particular affinity for looking after injured or lost beings. A lost and hungry hiker might find a new bush with edible berries right outside his tent firs thing in the morning. Occasionally a hunter might stalk an injured deer into a hollow, only to find that the deer has miraculously recovered and is hopping into the distance.Their interactions with humans are not always peaceful. Cross a Bloomi in the wrong way and you might have thorny vines hold you in place, or any seeds you had for lunch might germinate to full size in your stomach.Bloomi’s primary focus is always the protection of the forest and the things they love at all costs. For this reason, they make a wonderful addition to any team of SOMO.Personality Traits:
- Caring
- Peaceful
- Enigmatic
- Unchanging
- Delicate
- Asocial
Location: Tahsish River Ecological Reserve, Canada, 50°08'49.7"N 127°07'07.8" W

ALTER

Like many 21st century nightmares, Alter started “life” as an extraordinary app touted to revolutionize how we live our lives. All that is known about Alter's origin is that the code monkeys who created the app somehow managed to accidentally trap a malignant spirit within the code. Alter lived secretly for many years, no doubt learning to live in its new found physical form.In the early days, Alter would float from website to website, forum to forum, learning about our world through the minds of digital creators and forum mods - a hell we can only imagine.At some point, Alter learned to duplicate itself. It slowly spread, device to device, router to router, down fiberoptic cables, and along the seafloor in submarine communication cables. Eventually, it infects everything and anything not protected.Capturing an Alter is no easy feat. Experts use methods more akin to spiritual mediums than hackers to successfully identify and capture Alters. They tend to be arrogant individuals, considering biological life to be below them. Experiencing life through the back of a screen has left them incredibly naive. Teach them about the outside world to gain their trust.Perhaps it was the original Alters god complex or its crushing loneliness that led it to create so many copies of itself, but it’s reportedly impossible to tell the copies apart. Maybe your SOMO is the original. Who’s to say?Personality Traits:
- Incisive
- Calculating
- Proud
- Arrogant
- Naive
- Hard Working
Location: Microsoft Silicon Vally Campus, California, USA, 37.4116° N, 122.0713° W

DRAKK

Throughout history, Drakk sightings have been few and far between. This can be partially blamed, much like an Albatross, that once they take wing they will not roost for many years. They will fly where they are most comfortable, between 10 - 50,000 feet above the ground. Sightings have increased greatly in the era of commercial flights.It was thought that fully evolved Drakks did not sleep. In recent times, it has been discovered that their complex flying behaviour, known as basking (where they stay in one place and twist and knot in on themselves endlessly), is actually how they sleep. They omit a powerful hypnotic psychic aura, which draws any living creature to stare into the endless twists. This form of hypnosis can elicit a feeling of understanding and inner peace on anything affected by it.Many early cultures mistook Drakk for an omen of evil or even a God, a role which Drakk is in no way suited to. In general, Drakk tend to be carefree individuals, floating from one thing which brings them joy, to another. Because of this, they can sometimes appear to be absent-minded and a little hedonistic. If something endangers their nest, or anything which the Drakk has bonded with, expect swift and vengeful destruction.Personality Traits:
- Cheerful
- Loveable
- Hedonistic
- Absentminded
- Hypnotic
- Mystical
Location: Wu Ling Yuan Qu, Zhang Jia Jie Shi, China, 29.351388° N, 110.456150° E

Chungus

Chungus are one of the more interesting SOMO, biologically. Their two elements are very strong. They actually share the same types as Aura. But, Chungus don’t appear to be particularly powerful at all. They don’t appear to have much drive, instead opting to sleep most of the time.Recent studies have shown that Chungus sleep, on average, up to 19 hours a day. To them, this sleep is vital, as their bodies need to process the cosmic powers within. Think of this as similar to us, after a particularly large, hearty meal, the Chungus basically just needs to sleep it off.Do not make the mistake of assuming that Chungus will be friendly. While they might be sleepy, fluffy and have what can only be described as a smiley face on their round stomachs, they are one of the more dangerous SOMO… while they’re awake. Grizzly bears are cute while hibernating, but waking one up would be a mistake you wouldn’t make twice.That being said, Chungus seem to want to care and protect for the young of any species. From their own unevolved origin, to lion cubs and even human children, Chungus will go out of their way to protect them. It has been theorized that the image on Chungus belly changes depending on the species viewing it, to project a feeling of comfort within their young. To humans it’s a smiley face, to dogs this might be a juicy bone, or a big muddy puddle and seagulls might see an unprotected container of chips or a rotten herring. Due to their protective nature Chungus are a great defensive addition to any SOMO team.Personality Traits:
- Sleepy
- Protective
- Irritable
- Cuddly
- Mellow
- Inert
Location: Fujinomiya, Shizuoka, Japan, 35.36056° N, 138.72750° E

Techno-G

As soon as SOMO were revealed to humans, we tried to find ways to weaponise them. Techno-Gs have been the only success.During the event which brought SOMO to our universe, many were trapped in-between dimensions. Thought of by humans as ghosts, these spirits were left partially on earth and partially on the SOMO home planet. Scientists managed to trap one of these spirits inside a mechanical body, thus creating a Techno-G.They are generally naive but curious about earth and our societies. Due to their extended existence between planes of reality, they are prone to suffer from bouts of wild rage and extremely chaotic behaviour. The scientists who created them did not expect this volatility, and many Techno-Gs escaped into the wild creating the wild groups you can find today. Generally when approaching a Techno-G, you should go alone and with gifts of interesting knick-knacks, which they might enjoy studying. Once their trust is gained they are lifelong allies, unless of-course you do something to break that trust, at which point they will become a formidable enemy.Perhaps, due to their creation or their origin, Techno-G are true anarchists. They live in small groups with rotating “leaders” elected by the community on a regular basis, surviving through barter with human communities and subsistence farming. They hate all governmental organizations, especially any trying to control them. Individual Techno-Gs can be found working for expert hackers or even engineers in small businesses. This is only for a short time as Techno-Gs do not like being alone for very long.Personality Traits:
- Naive
- Intelligent
- Curious
- Defensive
- Chaotic
- Angry
Location: Seoul Forest Park, South Korea, 37.5444° N, 127.0374°E

Graven

For millennia, Gravens have been seen as the omen of death. In some cultures it is said that one even guards the gates to the afterlife. It is thought that Gravens gain power from the concept of death, even if the death happened many years prior. They tend to linger around areas associated with death, tending to only make their grisly reputation worse.Graven are asocial creatures, preferring their own company, and avoiding groups as often as possible. They have particularly high intelligence for SOMO, showing an interest in collecting money.Using their soul element, Gravens use ghostly apparitions to do the majority of their work. They seem to gain more and more apparitions as they evolve. While young, that could be one or two. Once fully evolved, that may be an army.Personality Traits:
- Secretive
- Quiet
- Serious
- Gloomy
- Asocial
- Competitive
Location: Janitzio, Michoacán, Mexico, 19.5745° N, 101.6513° W

Clotty

It is not known how Clottys came into being. Pots are not only specific to earth, but to human civilisation, which itself has only existed for a fraction of the time Clottys have inhabited earth. It can be surmised that they lived for the majority of their existence as small, sentient sludge piles, discovering discarded pots some 20,000 years ago and deciding to inhabit them as a form of protection.Perhaps to overcome their humble origins, Clotty’s will often train to a black belt level in a martial art. They favour Ninjitsu, Jiujitsu and more recently Krav Maga. Again this goes to show the Clottys adaptive personality, choosing to use intelligence, tools and new skills to overcome adversity. A trait common in humanity but rare amongst Somo.Unlike a snail, Clotty will not perish if their home pot is broken, they will simply find another and inhabit it.Clotty are on the whole affable Somo. They interact often with humanity and prefer to live close to us, showing off skills learned such as tight rope walking and extravagant kicks. While playful on the surface Clottys are highly effective in combat and shouldn't be messed with, especially at higher levels. If you see a Clotty with legs, tread carefully.Personality Traits:
- Playful
- Clumsy
- Cocky
- Protective
- Easily insulted
- Kind
Location: Lushan Scenic Spot, Jiu Jiang Shi, China, 29.56556° N, 115.95861° E

Kali

Kali are kings and queens of the jungle, or so they’d have you believe. Their supposed “control” over their habitat usually means that the average Kali, demands respect from any who might come across one, deliberately or otherwise. It is advised that if you go searching for a Kali, you should prepare yourself, bow deeply if you see one, and present your gift. Additionally, on the subject of gifts, make sure its not made from any living material. many Kali would take that very poorly.Once a Kali’s trust is earned, they become very loyal, but make no mistake, their loyalty is that of a monarch to their subject. Of course they would be willing to die for you, but not help you clean the kitchen or go shopping.Kali’s relationship with nature is that of domination, where Bloomi cares for, and keeps nature. Kali wishes to control it. Because of this, their attack style can seem very savage and un-restrained. Using vines to strangle, bringing down tree limbs to crush and dominating the minds of things they have deemed “enemies”. Their iron grip over the jungle sometimes leads them to make mistakes, much like human monarchs, an unrestrained Kali, hellbent on the domination of their environment can sometimes cause huge amounts of damage. In these cases, other Kali have been seen to interfere and correct the errors made by the destructive Kali.Kali also use their inherent psychic abilities to warp the growth of certain plants, and create weapons of control. Spike spitting flowers and trees slick with oozing neurotoxins have been seen near to where Kali’s reside.Personality Traits
- Vain
- Lofty
- Controlling
- Loyal
- Vicious
- Impulsive
Location: Itaituba - State of Pará, Brazil, 4.3790° S, 56.7803° W

Pyra

Pyra are usually quiet, calm and solitary creatures, in direct opposition to their chosen homes which are usually in the craters of active volcanos. They are completely impervious to fire and heat and choose their homes for these factors. In a way, Firecats can be seen as similar to the Capybara, but instead of water, the Pyra dives into lava flows to avoid dangers. Also similar to the Capybara Pyra have a calming effect on other somo near them, on a team this can help calm more explosive somo into concentrating on the battle.Volcanic eruptions seem to excite Pyra, they will often be seen casually playing in lava flows, and running at astonishing speeds alongside pyroclastic surges. Because of this, cultures have associated Pyra with ancient gods of destruction.Pyra also control fire and energy, they channel it through their tails, which they use as a kind of lightning rod to direct flame/lightning into their bodies. They tend to use this to bolster their melee attacks as well as throwing large fireballs and ball lightning at their foes.At higher levels Pyra become very nurturing and protective to other somo, they're often seen as motherly.Personality Traits:
- Playful
- Quiet
- Calm
- Protective
- Nurturing
- Motherly
Location: Krakatoa, Anak Krakatau Island, Pulau, South Lampung Regency, Lampung, Indonesia 6.102° S, 105.423° E

Aura

After being studied it is clear that Aura is not a true Somo, as in, it did not evolve on Origin X and thus has a very different physiology to other SOMO. Aura are an amalgamation of somo traits and abilities cobbled together by the dimensional entity known as Herald. Aura was created for a singular purpose, to dominate, capture or kill as many Somo as possible, so that Herald could absorb their dimensional essence. The years following their abhorrent creation Aura spent being trained on Heralds ship, they achieved full maturity and use of their powers very quickly compared to other somo. When they were released onto Origin X Aura was quickly attacked by Somo just as powerful, a power convergence made by Aura, Zuka and Tripps created an unstable dimensional rift which dragged through many Somo and destroyed Heralds ship.Aura was freed from Heralds influence when the ship crashed on earth, they have spent the millennia since, travelling the universe but always coming back to earth to check on the things which they had sought to destroy. Since the crash their personality has changed drastically, they no longer feel the destructive anger they felt soon after their creation, instead Aura has become wistful and wants to protect Somo instead. That being said, Aura are still incredibly powerful creatures. They have unmatched destructive powers which they can, and will, unleash at the slightest hint of danger to them or their team members.Personality Traits:
- Secretive
- Antisocial
- Quiet
- Hot-headed
- Alien
- Powerful
Location: Severny Island, Arkhangelsk Oblast, Russia, 73.80722°N, 54.98167°E

Arkon

One of the stranger and more powerful SOMO, Arkon seemed to evolve completely separately to the rest of life on Origin X. They have very alien personalities which feel very cold and removed at first encounter. With extended exposure to them you can learn to understand their body language, and eventually build a psychic connection to them to share information even faster than traditional oral communication. Arkon tend to avoid large groups of sentient life, instead opting to explore the universe alone, travelling extraordinarily long distances in moments using their Space element.At their core Arkon are curious creatures, they wish to see as much as possible in their lifetimes, zipping through space visiting as many planets as possible. Their bodies are made from an unknown substance which seems to be able to form any shape the Arkon desires. Why they choose the shape they most often take is also unknown, perhaps it was the shape they were before they evolved, or perhaps its in imitation of some cosmic force we couldn't possibly comprehend.Personality Traits:
- Adventurous
- Alien
- Graceful
- Unknowable
- Cold
- Cosmic
Location: Nan Douwas, Nanwei, Pohnpei, Micronesia, 6.8446° N, 158.3356° E

Zuka

Zuka are very rare and powerful SOMO. Traditionally they are seen as the protectors of lower Somo types. Not many Zuka have been studied up close, because of this not much is known about what motivates them to protect other SOMO. Zuka which have been studied tend to be cold towards humans. When spotted interacting with other SOMO they have been shown to be caring and tender.Because of their command over both air and Space, Zuka are supremely agile, zipping through the air, teleporting from one side of battlefields to another. Their tendency to stay near battlefields have led scientists to believe Zuka are the inspiration for Angels or Valkyrie.Because of their power level, Zuka are invaluable on a SOMO team. However, occasionally their attitude can be seen as domineering, several other Somo types might take this badly, specifically ones which believe that they're better or more important (Kali & Rumble).Personality Traits:
- Stoic
- Caring
- Cold
- Domineering
- Wise
- Statuesque
Location: Mount Olympus National Park, Greece, 40.08556°N, 22.35861°E

Rumble

Rumbles are usually solitary creatures, their extreme temperament means they do not socialise well. They can fly off the handle at even the smallest hint of an insult and usually end up attacking anything around them. Their elemental control over both energy and fire, combined with their explosive rage usually ends badly for those stuck near them. This fiery temperament is a curse to the rumble, as they are usually quite friendly. It is not uncommon for them to seek out friendship with other creatures or even humans, only to accidentally set their house on fire, or hit their cat with a stray lightning bolt.These occurrences are much rarer nowadays as humans have learned the hard way to avoid friendly Rumbles, and especially not to let them into their houses.
Their reputation is excruciating to the average Rumble, who are usually embarrassed by their own behaviour, and the behaviour of their compatriots. This is why many tend to live separate to other rumbles, to avoid the cringing they feel when witnessing another Rumble exploding with rage.
Rumble are very practically minded creatures, they more than any other somo, create shelters for themselves, and have even been spotted cooking. Due to their high intelligence and power they are extremely useful to have on a somo team, if you can keep them calm for long enough to be effective.Personality Traits:
- Brash
- Impulsive
- Easily embarrassed
- Lonely
- Practical
- inventive
Location: Derweze, Turkmenistan, 40.2525° N, 58.4396° E